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Serpentius
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Great guide! I linked to it on our game page : http://mmohub.org/game/perfect-world/ |
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thanks Serp lol it took so long to actually type all of that it was weird ^_^ |
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Great guide Dragon! Do you think you could put any pictures? I like pictures ^_^ |
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Archer: As Guardians of the Winged Elves, Archers are both agile and strong. The hieghtend reflexs of the Archer provides the steady aim required to vanquish foes from afar. Archers will be able to shoot arrows both of elemental and poisonus atributes. Archers are able to fly at level 1 giving them a huge advantage mobility wise. Archers are one of the main long range damage dealers in perfect world using Critical hits and Accuracy do deal lethal damage. As for low levels this class has a slow start but after level 70 this class shines brightly.
Weapons: Crossbows, Bows, and slingshots.
Barbarians: Barbarians evolved from wild beasts like pandas, lions, and etc. The barbarian is a natural born warrior meant for the field of combat, he is fine with taking some hits and dealing some back out in return. These fighters are able to transform into a white Tiger to maximize there defens and damage mitigation. Barbarians can build there stats to either take minimal damage or to deal out massive damage.
Weapons: Dual Swords, Dual Blades, Blades, Swords, Scythes, Spears, Clubs, Poleaxes, Sledgehammers, Dual Handaxes, Dual Hammers, and Fist Weapons. (is a huge melee class)
Blademasters: Specializing in melee combat, these damage dealers come from a long line of seasoned warriors. They are also famous for being a strong solo class after reaching level 60. Blademasters are the kings of status effects, specifficaly in the terms of stuns. There are two primary stat builds players use for blademasters: heavy strength build for wearing heavy armour, or a mix between strength and Dexterity for light armour which has better magical defense than the heavy armour.
Weapons: Dual Swords, Dual Blades, Blades, Swords, Scythes, Spears, Clubs, Poleaxes, Sledgehammers, Dual Handaxes, Dual Hammers, and Fist Weapons.
Clerics: As the primary healers for Perfect World, clerics are the masters of supportive and recovery spells, which makes them an inaluable addition to any group or party. In addition, Clerics use metal elemental attacks, and can curse their enemies to lower there stats. As damage dealers, Clerics are totally flexible and versatile. They posses both physical and ranged attacks allowing them to take down any target regardless of the type of armour they may be wearing. Clerics are traditionally built with low defense but can be altered to be able to wear light armour to make them more durable in the face of physical damage.
Weapons: Wands, Magic Swords, Patakas, Glaives
Venomancers: Evolved from and assortment of bats and foxes aswell as other small creatures. Venomancers are cute seductive and deadly. Venomancers have the ability to charm animals and tame them as pets, and, similar to barbarians, they can take the form of a fox and increas their physical defense. Venomancers have a lot in terms of allocating there stats: they can invest a lot of points into strength to be able to wear heavy armour and strengthen their defense when in fox form, they can go full inteligence to maximize their ranged poison attacks, or even go for a mix of both in order to wear light armour and strhgthen physical defense without cutting out magical defense.
Weapons: Wands, Magic Swords, Patakas, Glaives
Wizards: Trained in arcane knowledge, Wizards have developed an array of long range and high powered magic attacks utilizing the elements of nature. As masters of the conjuring arts, Wizards are vulnerable while casting, but once the casting is complete, they deal great damage to their enemies. There are two primary stat builds for Wizards: Full inteligence which maximizes ones magical damage and high magical defense, or a light armour build which depletes the magical attack and magical defense for better physical defense.
Weapons: Wands, Magic Swords, Patakas, Glaives
Race: Elven
Class: Archer
(Warning if new to long range fighting styles do not play Archer with Stat Guide 1)
Stat Guide 1: This first Stat guide for the Archer will be if you will be Partying basically throughtout the game when you reach higher lvls its not really meant for solo but if you can learn the skills and learn a good skill combo with them it can be good for soloing aswell. (Archers do not need much Int this is for magic casters)
For every 2 lvls (for 2lvls you get 10 stat points) you get in the game you should put your stats like this:
str:3
dex:5
int:0
vit:2
(if you want extra mp for skill do this instead of 2 in Vit put 1 in Vit and 1 in Int)
Stat Guide2: this is for more solo lvling than the first one is
For every 2 lvls you get put your points like this:
Str:5
Dex:4
Int:0
Vit:1
(This guide you will not relly on your skill that much you will relly more on physical damage than skill damage and this one also allows for heavy armour)
Race: Beast
Class: Barbarians
Stat Guide 1: This guide will allow for massive damage to be delt to you and you are still left standing but your own attacks will be reduced in damage by a little.
For every 2 lvls:
Str:3
Dex:2
Int:0
Vit:5
(if you want even more hp make Vit:6 and Dex:1 but I do not recomend this)
Stat guide 2: This guide will allow both larger damage and large defense but the attack speed and accuracy and evasion will all be lower
For every 2 lvls:
Str:5
Dex:0
Int:0
Vit:5
Stat Guide 3: This one focuses more on damage than hp.
For every 2 lvls:
Str:7
Dex:1
Int:
Vit:2
Stat Guide 4: this is just my personal one I used I will put it up for everyone but keep watch on your hp
For every 2 lvls:
Str:9
Dex:
Int:
Vit:1
Race: Humans
Class: Blademasters
Stat Guide 1: This one is for an all around blade master not to dominating in any one factor this is the one I use and reccomend
For every 2 lvls:
Str:4
Dex:4
Int:
Vit:2
Stat guide 2: this one will relly on large weapons with massive attack and heavy armour
For every 2 lvls:
Str:7
Dex:1
Int:
Vit:2
Race: Elven
Class: Clerics
Stat guide 1: This will be for wearing light armour to allow for better physical defense
For every 2 lvls:
Str:2
Dex:2
Int:5
Vit:1
Stat guide 2: this one will be for straight out magic defense and magic attack
For every 2 lvls:
Str:1
Dex:1
Int:7
Vit:1
(not recommended for the novice magic caster)
Race: Beast
Class: Venomancer
Stat guide 1: This will be for more magic
For every 2 lvls:
Str:2
Dex:
Int:7
Vit:1
Stat Guide 2: this is my friends build for this class
For every 2 lvls:
Str:3
Dex:
Int:5
Vit:2
Race: Human
Class: Wizard
Stat guide 1: this is for light armour and magic no hp bonus (my personal one)
For every 2 lvls:
Str:1
Dex:2
Int:7
Vit:
Stat Guide 2: this is for magic armour and little physical defense no hp bonus again
For every 2 lvls:
Str:1
Dex:1
Int:8
Vit:
Stat guide 3: hp bonus guide for stat guide 2 for this class
For every 2 lvls:
Str:
Dex:1
Int:7
Vit:2
(P.S. Do not hold me resposible if these stat guides do not work for your game play these are the ones I tested myself and they worked for me these stat guides are just my opinions on which to go by not supported by the staff of Perfect World or MMOLife)